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Starcraft 2 Terran Infantry



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By : Brian Rodriguez    29 or more times read
Submitted 2010-07-13 07:43:48
Today we’re going to get up close and personal with the Terran infantry units from StarCraft II. Some of the stalwart veterans like the Ghost return from the original better and badder than ever but there is also few new and exciting units to get yer grubby mits on, like the jet-pack toting Reaper.

This time around, there is a much greater emphasis on upgrading units and infantry are able to upgrade armour and weapons as well as other unit-specific upgrades. Where better to start than with the good old Marine? The basic function of the Marine remains unchanged from the original Starcraft, acting as general light infantry. However, the introduction of a ‘ballistic alloy combat shield’ as an upgrade option means that this time around, the Marine is able to increase its hit-points allowing it to take greater damage from higher level units than itself.

When combined with a medivac drop-ship to heal an injured Marine, this new feature can prove to be extremely effective, increasing both the Marine’s survivability and versatility on the battlefield. Marines are best deployed against units which have a low rate of fire such as the Protoss void ray (formerly warp ray), as they can outmanoeuvre and overwhelm them whilst the void ray slowly punishes a single marine at a time. On the flip-side they are predictably vulnerable against area-of-effect units like the High Templar and specialist anti-infantry units like the Colossus. Nevertheless not many battles can be won for the Terran without a helping hand from the good ol’ Marines.

The other Terrran infantry unit to return from the original Starcraft is the Ghost, a crafty stealth unit with a few new tricks up its sleeve. Ghosts are well trained, able to cloak themselves and possess psionic abilities, striking panic into enemy infantry. In addition to cloaking, Ghosts are equipped with some pretty formidable special abilities. ‘Snipe’ allows a Ghost to take out enemy infantry with ease whilst its ‘Nuclear Strike’ and ‘EMP shot’ abilities make it an all round unit; the former being particularly effective against structures, whilst the latter severely weakens Protoss units and spell-casters.

Finally we come the only new kid on the block in terms of Terran Infantry, the aptly named Reaper. Reapers come equipped with a jet-pack and double pistols earning them their title. They are extremely fast and particularly useful in hit and run tactics and smash-and-grab raids. Their ranks are filled with hardened criminals and they are chemically altered to increase their aggressiveness, this makes them formidable foes in close quarter combat. Their jet-packs allow them to traverse terrain with ease and combined with their speed this makes them an excellent unit for scouting. Their dual-wield pistols whilst handy against other light units are extremely ineffective against anything that is well armoured and they are unable to engage with other airborne units. They are however, equipped with grenades to deal extra damage against structures. Reapers are extremely vulnerable to attacks from stalkers and siege tanks in particular.

And that’s about it for the Terran infantry, more to follow on the remaining Terran units and structures.
Author Resource:- starcraft 2 replays, starcraft 2 replay
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